Town: Odíhg Tmeverizdèf

Odíhg Tmeverizdèf

Odíhg Tmeverizdèf
Example Tauric architecture.
StateTetbur Commune
ProvenceSterfíhkāríhsha Region
RegionAz̄ihadiz̄o Basin
Founded1077
Community LeaderElder Tsilêb Hughan
Area4 km2 (1 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation1408 m (4619 ft)
Average Yearly Precipitation290 cm/y (114 in/y)
Population1076
Population Density269 people per km2 (1076 people per mi2)
Town AuraAbjuration
Naming
Native nameOdíhg Tmeverizdèf
PronunciationTmeveriz /dɛf/
Direct Translation[parent] [dome]
Translation[Not Yet Translated]

Odíhg Tmeverizdèf (Tmeveriz /dɛf/ [parent] [dome]) is a subtropical Town located in the Sterfíhkāríhsha Region of the Tetbur Commune.

The name Odíhg Tmeverizdèf is derived from the Tauric language, as Odíhg Tmeverizdèf was founded by Zêj Goiē̼ā, who was culturaly Tauric.

Climate

Odíhg Tmeverizdèf has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a cool 20°C (68°F). Odíhg Tmeverizdèf receives an average of 290 cm/y (114 in/y) of precipitation, most of which comes in the form of rain during the summer. Odíhg Tmeverizdèf covers an area of nearly 4 km2 (1 mi2), and an average elevation of 1408 m (4619 ft) above sea level.

Overview

Odíhg Tmeverizdèf was founded durring the late 12th century in winter of the year 1077, by Zêj Goiē̼ā. The establishment of Odíhg Tmeverizdèf was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Zêj Goiē̼ā struck deals with nearby nations and communities to establish Odíhg Tmeverizdèf as a prison colony.

Odíhg Tmeverizdèf was built using the conventions of Tauric durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Odíhg Tmeverizdèf is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Odíhg Tmeverizdèf is buildings are arranged arrounded a highly ordered system of broad packed earth streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. The would-be-castle fortifications have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

A look around Odíhg Tmeverizdèf shows Odíhg Tmeverizdèf is little more than a wretched hive of scum and villainy. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is.

Civic Infrastructure

Odíhg Tmeverizdèf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg Tmeverizdèf.

Odíhg Tmeverizdèf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Odíhg Tmeverizdèf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Tmeverizdèf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg Tmeverizdèf's public wards, blessings, and other arcane systems.

Odíhg Tmeverizdèf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Odíhg Tmeverizdèf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Odíhg Tmeverizdèf's bank was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.

In Odíhg Tmeverizdèf there are unidentifiable people in the fog, but it seems to be okay.

The Flea, Giant near Odíhg Tmeverizdèf are known to be a mutant strain of the creature.

Odíhg Tmeverizdèf's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves ritual combat to channel Augury energies of tier 2 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 4314 m2
    • Cattle and Similar Creatures: 269
    • Poultry: 3228
    • Swine: 215
    • Sheep: 10
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 107

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Soap and Tallow Workers: 3
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 5
  • House Stewards: 3
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 3

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 2
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 8
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 4
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

322 of Odíhg Tmeverizdèf's population work within a Foundational Occupation.

679 of Odíhg Tmeverizdèf's population do not work in a formal occupation, but do contribute to the local economy. 75 (7%) are noncontributers.

Points of Interest

Odíhg Tmeverizdèf is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

The the a lance of Elven High Magic, an a lance imbued with potent amounts of Elven High Magic energies was created in Odíhg Tmēstàgufka by in time immemorial, reportedly some time during the early 2nd century.

History